#Xcom 2 pc controller Pc#
Even the load times (which were woeful on PC at launch) are relatively painless.Īs a game, XCOM 2 is nearly flawless when measuring the fundamentals like AI, tactics, difficulty curve, balance, etc. It can be a little choppy and chuggy when rotating the camera, but hardly unplayable. There are definitely noticeable frame rate differences between what's on my console and what's on my PC, but if you don’t have XCOM 2 on PC yet then you won’t notice as much. Especially on Xbox One where there is a limited selection of games like this (shout out to Massive Chalice for scratching the itch though). But as far as a turn-based gameplay experience you cannot go wrong with XCOM 2. Yes, the story isn’t great and is a bit too intrusive compared to the choose-your-own-exposition feel of XCOM: Enemy Unknown.
Putting aside the price tag, though, and you can find a lot to like about XCOM 2. A $60 release that included the DLC would’ve been better. So as a value proposition the console version of XCOM 2 is a bit of a gouge, in my opinion. It will be on sale again, probably this holiday season. But if you have a PC and didn’t buy XCOM 2 yet there’s no reason to get it on console. I told a friend this weekend (who was livid about the price) to do the same. If you’re an XCOM fan and don’t game on PC then this likely won’t matter to you, and I’d say get the game. For a game that’s been out for some time and has gone through multiple Steam sales.
#Xcom 2 pc controller full#
And now that it's on consoles, eight months later, Xbox One and PS4 fans are expected to pay a full $75 for the game plus the DLC. For starters, the XCOM 2 release came with a fair amount of press that the devs didn’t build it with consoles in mind. And the XCOM 2 release for Xbox One really pushes the limits of what that value should be. I’m lucky enough to get review copies of things so I don’t pay for games as often as I used to, so I make it a point to talk about value with other gamers. The story does benefit greatly from the DLC however, the Xbox One/PS4 release does not include the DLC in the $60 version, so fans need to drop an extra $15 for the full experience.
I got a lot of what I wanted in terms of tense, tactical action, but the narrative and the cutscenes just fell short.
This time I sunk my teeth into the PC version of XCOM 2 upon release and only now began to explore the console release on Xbox One. Unlike a lot of XCOM fans I started out playing on console, then went to PC. XCOM: Enemy Unknown suffered in this regard too, but had such a simple and addictive grind I couldn’t stop. However, if I contrast the XCOM 2 experience with another genre staple, the Fire Emblem series, it’s clear that Firaxis excels at the clinical methodology a tactical game requires but can’t compete when it comes to engaging my imagination or inducing empathy for the characters onscreen. Yes, the soldier customization is improved and writing up elaborate backstories or cloning friends and celebrities is entertaining. Try as I might, I couldn’t find myself caring one iota about Tygan (the scientist dude), Shen (the engineer lady) or Bradford (the mission control guy), who are for better or worse the main characters in the narrative. It improves on the XCOM experience in just about every measurable way, except one: it’s soulless. I’ve logged 200+ hours on 2012’s XCOM: Enemy Unknown and subsequent DLC Enemy Within (and a nice chunk of Long War, too.) But I’m not as confident that I’ll put up similar numbers on XCOM 2, even with it now being available on consoles.ĭon’t misunderstand my intent here.